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		   SM4SH LIFEBARS BY GARCHOMPMATT

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Important stuffs
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Resolution: 1280x720
WinMUGEN compatible: Hahahahahahahahahahahaha
M.U.G.E.N 1.0 compatible: Hahahahahaha
M.U.G.E.N 1.1 compatible: Absolutely
Origin: Super Smash Bros. for Wii U / Smash Bros. Ryu Match With HUD
(Experimental Graphic Animation) by vet
(https://www.youtube.com/watch?v=YqrjfUb_yDw)

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Notes
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So yeah, I've been meaning to create these ever since I saw Vet's
video, but never really got around to it until now; the lifebars
aren't a 1:1 conversion from the video, mind you, though the
inspiration is clearly there.

As with those dastardly Vortex Lifebars, these feature custom
portraits, though this time I made sure they still look good enough
should you decide to be lazy and not make any; for the record, I'm
not going to make a default portrait version of these lifebars,
purely because my attempt looked far too ugly, sorry.

On a side note, if any characters in your roster have surnames or
really long names, it's best that you cut them down; after all,
Cloud Strife is simply called Cloud in Smash, isn't he?

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Installation
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-Copy the "Sm4sh" folder over to your M.U.G.E.N's "data" folder.

-Copy the contents of the "font" folder over to your M.U.G.E.N's
"font" folder.

-Alter "fight = fight.def" to "fight = Sm4sh/fight.def" in your
M.U.G.E.N's system.def.

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Custom portrait stuff
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-Portraits should be placed in group 9000, index 1999.

-X axis position should be half of the portrait's width.

-Y axis position should be 0.

-If your character's sprite file isn't sffv2.1, you will need to
convert it in order for the portraits to work correctly; this can be
done by simply clicking "sprites" -> "save as..." in Fighter
Factory 3 and selecting "M.U.G.E.N 1.1". Be aware that a character's
palettes will cease to function if the character does not use 1.0's
palette remap feature, so if this is the case, be sure to add this
line of code to the character's .def file:

[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12

And this line of code to the character's state 5900 (if it exists):

[State 5900, 3]
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,palno

In addition, make sure the mugenversion parameter in the character's
.def file has a value of 1.0 or 1.1 (doesn't matter which).

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Credits
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-Sora Ltd. and Bandai Namco, for creating Super Smash Bros. for
Wii U.

-Vet, for creating the video that inspired me to make these lifebars
in the first place.

-GarchompMatt, for not being PlasmoidThunder.

-PlasmoidThunder, for not being GarchompMatt.

-Garchompking555, for dying ages ago.

-I'd say "you, for downloading these", but that's too cliché and you
don't deserve any credit.